🎬 Video Prototype
| What's Access For All?
Access For All is a virtual reality platform that helps architects learn ADA standards in architectural design.
The traditional way of reading and learning the ADA architecture design standards manual is inefficient and time-consuming, and it is even harder when it comes to putting the rules into an application. It is mainly because most architects don't have any experience of using accessible devices like a wheelchair, which helps them establish an actual and correct feeling and judgment of whether the space is appropriate for wheelchair users before construction
I followed UCD design process to define the problem, research, ideate, and devise a solution.
| What
How might we design a virtual reality platform to help architects learn ADA standards in architectural design?
| Why
1. Most young architects don’t have any experience of using
accessible devices like a wheelchair. It’s too difficult for them
to have an actual and correct feeling of whether the space is
appropriate for wheelchair users before construction.
2. Lines of standards are difficult and tedious to read.
| Who
I started with a secondary research study to learn the knowledge of accessibility, whether there are any existing cases regarding ADA Standards for Accessibility Design, Accessibility in virtual reality( Wheelchair Experience, Education, and Psychophysical Rehabilitation), Human Factors in Virtual Reality, Virtual Reality & Empathy, and Architecture in Virtual Reality, etc.
Key Findings:
| Interviews
To get more sense about accessibility and obtain some first-hand information, I interviewed several people. They are related to the project and can give suggestions for improvement, including wheelchair users, architects, accessibility experts, UX designers, and some students.
Besides, I participated in the activity of " Design Jam on Accessibility in Urban Contexts" organized by DFA( Design for America) in September 2019. I interviewed three disabled people who can only move through wheelchairs. I asked them several questions about their experiences in disability travel and observed how they travel in wheelchairs.
Key Findings:
| Survey
Besides, I did some research about the Americans with Disabilities Act (ADA) for accessibility architecture design. I used the Google Survey to try to find out whether people care about accessibility.
Key Findings:
From the primary research and secondary research, I got a better understanding of how people view virtual reality in architecture accessibility design. From the results, I distilled articles and case reviews and interviewers' behaviors into personas that represent different types of users.
After I completed my secondary and primary research, I set up my mind to build a virtual reality platform to help people learning ADA standards. Besides the pain points, architects' superior spatial imagination ability lets them be more willing to experience virtual reality.
| Model Creation and Export
I built the 3D model in Sketch-Up, a low-fidelity modeling software. The model was made based on the guideline from the ADA Standards. I chose a more comfortable size to create the model rather than just following the minimum rule. Then I imported the model into Unity.
| Low-fidelity Testing
To minimize the impact of software factors on testing, I did a low-fidelity testing without materials
| User Flow(Scenario)
After I completed my secondary and primary research, I set up my mind to build a virtual reality platform to help people learning ADA standards. Besides the pain points, architects' superior spatial imagination ability lets them be more willing to experience virtual reality.
| Welcome Table
| Scenes
After deciding to focus on creating an ADA learning platform, I hope the user can go through every key point where design mistakes are likely to occur. Thus, I designed four different scenarios: Entrance, Exhibition Hall, Bathroom, and Elevator. Users can choose any of them on the menu.
| Scene One: Entrance
| Scene Second: Exhibition Hall
| Scene Third: Accessible Bathroom
| Scene Fourth: Accessible Elevator
| ADA Checklists
In the model, I set up 21 checkpoints(more will be added in the future iteration). Each wheelchair symbol represents each checkpoint in the scene. When users move to the wheelchair symbol, an ADA checklist window will pop up. Users can learn ADA standards by reading(voice explanation will be introduced in the future iteration) text descriptions and Autodesk CAD drawings. The specifications and illustrations are related to the scene.
After I finished building my first learning platform version 1.0, I did three pilot user testings. The testers are all young architects in New York.
Some of the feedback I got from them are:
Another finding in the testing is that although I used some recommended methods to avoid motion sickness, like "Play seated" and adding motion platforms and haptics to match the physical body movement with visual movement. There was still one tester feeling uncomfortable after playing VR for about three minutes. For the next step, I plan to reduce the virtual wheelchair rotations and angular velocity and create experiences that let users rest between moving scenes.
When I was working on version 2.0 of my project, the unforeseen COVID-19 broke out. To let users better experence the platform, I exported the unity models to the Unity WebGL to let users play on the internet.
Version 2.0 User Testing Results:
| Considering adding more features to improve the user experience:
Future studies may be done to let the virtual reality technology be a testing tool during the whole-life architecture accessibility design cycle. The platform can help architects find out the design errors as early as possible and correct them in time, to avoid construction problems in the future.